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Technology

Category: Basics

There are always some very basic choices to be made when undertaking a project.

1.Picking the philosophy
The philosophy behind a product is critical, as it contains the criteria by which all decisions about the product are made.
2.Audience
Picking the target audience sets the scope of the product, as it really defines what needs to be included, and excluded, when deciding upon what functionality to provide.
3.Technologies
One of the earliest decisions to make is what technologies to use, as that is dependent upon not only availability and skillset, but also what must be used.
4.Tools
Having established the technologies, next is what tools to develop them with.
5.Data structure
Web sites consist of pages and media, like images. How and where they are stored, and how they are accessed, is critical to smooth site operation.
6.Implementation order
There are many ways to develop a product, with what works best dependent upon skills.
7.Privacy
While most sites want as much information from site visitors as possible, Smallsite Design focuses on the opposite.
8.Minified
Minifying is the reducing of unnecessary information to minimise transmission and browser-processing times.
9.Facilities
While a product has some core functionality, there are many facilities that it can also provide.
10.Editing
Most editors are basically text editors with some facility to format. However, treating a page as just a mass of text makes editing unstable.
11.Neurodiversity
Many products are designed for the majority, assuming that everyone else can adapt to the extent that their abilities allow. However, those with a different neurology often cannot adapt.
12.User interface
There are several decisions to be made when designing the user interface (UI).
13.Statistics
Statistics play a role in helping to understand how visitors use a site, but they need to be useful for that role.
14.Selling
When it comes to selling, most will want to go for the cheapest, but there are tradeoffs with that that can bring a lot of later headaches.
15.Licensing
One of the major design criteria was to minimise how much private information was gathered, and this extended to licensing.
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  • Picking the philosophy
  • Facilities
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